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NPC Generator

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Advanced [show]


Taklinn Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man is well dressed, constantly wearing a grey suit, black shirt, and green tie. He has styled his red hair well, parting it to the right. His eyes are a pleasant amber.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a desert tribe. Taklinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Nature, Adventurer, Job. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Taklinn Dankil, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Athletics +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Undercommon, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5

Possessions: 1100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Carpenter father left him crippled. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Optimist, Joker. Flaws: Disease, Insomniac. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Warlock 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 sp.


Social Check DCs


Hunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered hammer and tarnished bastard sword as well. His golden hair is thinning but still full. He has a dull look in his amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. In his youth he was a Barkeep, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Shy, Secretive, Mundane, PTSD. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Hunter Heiser, Male Human Adept 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 2100 gp. Violet garnet (900 gp). Aquamarine (900 gp). Aquamarine (900 gp). Sardonyx (50 gp). Lapis lazuli (8 gp). Hematite (8 gp). Golden yellow topaz (900 gp). Deep blue spinel (900 gp). Jade (120 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with wide-brimmed hat, he is not a threatening figure. His yellow fur is drawn into a tight pony tail with a skull scrunchie. He has several tiny opal earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to make almost anything out of random pieces of junk.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying brother.

Motivation: Money/treasure.

Ideals: Optimist, Gifted. Bonds: Rich, Religious, Mentor. Occupation: Engraver

Voice: French accent

Attributes [hide]

Cask Mist, Male Tabaxi Warlock 8
Medium (6'4") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 500 gp. Silver pearl (50 gp). Black pearl (800 gp). Deep blue spinel (800 gp). Azurite (7 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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