Sethrekar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light black in addition to tight pants. He keeps his bronze crest in a pixie cut. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered east to less war torn lands. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality; and to be a sailor again
Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Job, Rich, Adventurer. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Silver chalice with lapis lazuli gems (80 gp).
Uadjit Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman is renowned for her bright green dresses and hats, and a wedding ring on her left hand. Her crest is white and very short. Her gold eyes have a joyful gleam in them most of the time.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.
History: Uadjit was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to travel the world and help people.
Motivation: She has a rivalry with the Church that dominates her actions; and she has decided she is irredeemable
Ideals: Joker, Philantrophist. Bonds: In love, Poor, Criminal record, Religious. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Marastyr Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her eyes are hazel and catlike.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was granted martial powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting, Gifted. Flaws: Insane, PTSD. Occupation: Cook
Voice: High pitched, excited
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. Bloodstone (60 gp). Amber (160 gp). Rose (60 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item.
Elegant Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a brown poncho over his likewise colored trousers and shirt. His orange fur is still thick. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He is a very good compulsive liar and kleptomaniac.
History: When he was but 8 years old his parents immigrated from the south. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in trident use. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Fighting. Bonds: Criminal record, Immigrant, Enemies. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 70 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: Solid gold idol (700 gp). Fire opal pendant on a fine gold chain (1000 gp). Cloth of gold vestments (140 gp). Large well-done wool tapestry (300 gp).
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