Xanaphia Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her violet boots flare out at the collars. She has a moderate pudge and is not very fit. Her tied-back hair is red. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the recently deceased. Xanaphia is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Xanaphia was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Gifted, Optimist, Logical. Bonds: Family, Poor. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 84 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +8
Possessions: 1100 pp. Silver comb with moonstones (700 gp). Gold cup set with emeralds (6000 gp). 1 Medium magic item.
Claira Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is knotted and matted. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Claira was born in the east. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker, Justice, Persistence. Bonds: Criminal record. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 8 (-1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp. 1 Breastplate. 1 Chain shirt.
Lezre Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'8" and wears a black cloak and cross-gartered tan stockings. She wears her chestnut hair down. She wears crescent spectacles with a black brim.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To clean up the streets; and money/treasure
Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Family, Guardian. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
Possessions: 80000 cp. 1 Minor magic item.
Duvamil Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting tan shirt and pants. She is bristling with hidden weapons, mostly quarterstaffs and hammers. Her long brown hair reaches down to her waist. This violet eyed southerner is not easily forgotten.
Personality: She is almost excessively polite to everyone, even when angry. She enjoys reading and quiet.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Giant, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1600 sp. 2 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!


