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NPC Generator

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Advanced [show]


Zepar Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered club and tarnished lance as well. His black hair is heavily combed to the right. His white eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich western family. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Religious, Job. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Zepar Heal, Male Tiefling Warrior 11
Medium (6'3") Tiefling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 85 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Athletics +6, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5

Possessions: 360 pp. Black velvet mask with numerous citrines (30 gp). A small bag of saffron. (50 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A necklace of small pink pearls (6000 gp).


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. He sports a long brown beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north, but his parents moved at a very young age to the east. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Marry his sister to traveling adventurers; and expand his business

Ideals: Joker, Logical. Bonds: Immigrant, Job, Family. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Fargrim Dankil, Male Dwarf Expert 10
Medium (4'3") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 64 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Insight +7, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 170 pp. Bloodstone (70 gp). Star ruby (900 gp). Hematite (15 gp). Rock crystal (70 gp). Deep green spinel (70 gp). Jade (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shanairla Floshem, Female Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is black and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Shanairla is depressed about a lot of things. She tends to be a nihilist. As long as the job gets done she does not care how it got done.

History: Sold as a small child to a brothel owner, Shanairla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Shanairla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's looking for her big break.

Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Mentor. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Shanairla Floshem, Female Elf Fighter 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp. 3 Antitoxin.


Social Check DCs


Kava Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She likes to wear ponchos typically of a light black in addition to tight pants. She keeps her gold crest in a pixie cut. She wears large thick round spectacles.

Personality: She is business-like. She takes instructions and follows them to the letter. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to loving parents in a slum to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She's also a talented Guard, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she has a rivalry with the church that dominates her actions

Ideals: Professionalism, Opinionated. Bonds: Poor, Job, Religious. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Kava Jharthraxyn, Female Dragonborn Expert 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 76 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)12 (+1) 16 (+3)14 (+2)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 500 gp. Golden pearl (40 gp). Golden yellow topaz (1400 gp). Malachite (5 gp). Blue sapphire (900 gp). White opal (900 gp). Blue quartz (5 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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