Elegant Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown pants and tee shirts. His brown fur is braided into rings. His eyes are a pleasant yellow.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a son. He got away from his former life and has fallen to alcoholism.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Addict. Bonds: Mentor, In love. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 50 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robbie Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman likes to wear ponchos typically of a light white in addition to tight pants. Her hair, while still mostly black, has prominent grey streaks. Her green eyes peer out from beneath her small white hat.
Personality: Stoic and calm, she prefers to meditate than take action. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has never given up on her painting dream.
Motivation: To reunite with her absent mother; and an old rival family wants her found
Ideals: Disciplined, Artistic. Bonds: Poor, Enemies, Adventurer, Family. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 65 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1400 gp. Rhodochrosite (9 gp). Deep blue spinel (600 gp). Lapis lazuli (9 gp). Chrysoberyl (160 gp). Rich purple corundum (1500 gp). Tiger eye turquoise (9 gp). Rhodochrosite (9 gp). Jasper (20 gp). Jet (160 gp).
Patrick Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to cover his moderate length silver hair. He has gray eyes.
Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.
History: Born in the north to a Spy, Patrick learned a great deal about his father's area of expertise. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero
Ideals: Athletic, Artistic, Justice. Bonds: Job, Adventurer. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1900 gp.
Akmen Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has wavy white hair. His eyes are a pleasant black.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.
History: Born in the east to a Junk Dealer, Akmen learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Antagonistic, Lazy. Bonds: Job, Criminal record. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!


