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Agatha Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior. She is muscular with a powerful set of arms. Her hair is black and very short. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born at the edge of vast desert. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agatha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agatha. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Poor, Nature, Criminal record. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Agatha Berevan, Female Half-Elf Paladin 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 8000 cp. Freshwater pearl (11 gp). Onyx (20 gp). Golden pearl (130 gp).


Social Check DCs


Sun Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her lavender fur is lengthy and is close to two feet long. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing herself, she comes off as nervous. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Sun hails from a village terrorized by dire rats. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in trident use. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against dire rats

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Sun Of Wine, Female Tabaxi Ranger 10
Medium (5'4") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)18 (+4) 5 (-3)12 (+1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 7
Languages Common, Giant, Elven, Druidic, Aquan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her yellow robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her moppish golden hair is in a traditional bowl cut. Her eyes are violet and she is always smoking a pipe.

Personality: Eccentric and domineering, Mardnab will drive conversation. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mardnab took refuge in the ruined castle and found the beat up shortbow and armor she uses now. Some 9 years later her spouse died after the birth of her son. Heartbroken, Mardnab never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother

Ideals: Extrovert, Persistence. Bonds: Nature, In love, Family. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Mardnab Pilwicken, Female Gnome Ranger 4
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)6 (-2) 11 (+0)16 (+3)
Skills Arcana +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 26000 cp.


Social Check DCs


Corkitron Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears red trousers with green and grey striped suspenders. He wears various colorful collared shirts. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He's in love; and wants his loneliness to end

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Has a crush, Religious. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Corkitron Greenbottle, Male Halfling Barbarian 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp. Onyx (80 gp). Azurite (13 gp).


Social Check DCs

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