Jade Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a pastel tunic with green highlights, and long white pants that bunch up around her shoes. Her lavender fur is drawn into a tight pony tail with a butterfly scrunchie. Her blue unseeing eyes seem to look past you.
Personality: Jade is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.
History: She was born at the edge of vast desert. A few years later when the west was not economically sound they moved to her current location. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life; and wants her loneliness to end
Ideals: Persistence. Flaws: Disease, Depressed. Bonds: Poor, Nature, Immigrant. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 100 gp. Amber (110 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item.
Jelenneth Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Roofer does, and she perpetually has her longbow ready. Her chestnut hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in the west to a Roofer, Jelenneth learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Roofer. She now owns her own business.
Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Sensitive. Bonds: Job, In love. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 38 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 18 (+4) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Infernal, Draconic, Giant, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: Tiger eye turquoise (15 gp). Golden yellow topaz (1200 gp).
Buvvie Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a wide-brimmed hat to cover her moderate length white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Eccentric and domineering, Buvvie will drive conversation. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Gifted from a young age, Buvvie studied abroad. After coming to the age of reason, Buvvie took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. 1 Magnifying glass. 1 Average lock.
Hupe Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Hupe's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 3 years old his parents immigrated from the west. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Secretive. Bonds: Adventurer, Immigrant. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 76 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Orc
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: Golden pearl (90 gp). Onyx (40 gp). Jet (90 gp). Lapis lazuli (16 gp). Coral (90 gp). Red garnet (90 gp). Deep green spinel (90 gp). White opal (1400 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

