Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. His long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Erky is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Sailor for hire.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Flaws: Insomniac, Depressed, Disease. Bonds: Job, Rich. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2100 gp. Silver chalice with lapis lazuli gems (50 gp). Fire opal pendant on a fine gold chain (1700 gp). Golden circlet with four aquamarines (2000 gp).
Osah Torment, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. She has moderate length silver hair. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Osah will drive conversation. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Osah has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.
Motivation: A strong sense of loyalty to Elven people; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert. Flaws: Disease, Insane, Racist. Bonds: Slave. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 21 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 7 (-2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 500 gp. Gold music box (2000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, green cloak. She keeps her white hair in a pixie cut. Her eyes are likewise white.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her mother raised her in a mountain cabin. She dropped out of school before completing her studies. She now spends her time doing works of charity.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist, Joker, Logical. Bonds: Nature, Criminal record. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 pp. Azurite (15 gp).
Pâsh Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. He carries with him a set of ceremonial daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his black hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.
History: The child of a Barber, who enjoyed hunting, Pâsh was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Guardian, Nature, Slave. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30000 cp. An abacus with copper, silver and gold markers (150 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!


