Two Llamas Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her glaive always slung over her shoulder. Her fur is short and lavender. Her yellow eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. Two Llamas is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Two Llamas lived on a farm with her mother, near the main road leading to a nearby town. Her mother took her hunting and taught her how to get in the mind of other creatures. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break.
Ideals: Fighting. Bonds: Family, Nature, Adventurer. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 390 gp. 1 Masterwork Common Melee.
Thomas Westcott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey cloak and cross-gartered black stockings. His red hair is thinning but still full. He has a dull look in his violet eyes.
Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 18th year, his parents were killed by a dire rats raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy, Antagonistic. Bonds: Enemies. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Brass mug with jade inlays (100 gp). 4 Holy water.
Fonkin Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His blonde hair is still thick. He has several tiny aquamarine earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and to reunite with his old friends
Ideals: Impeccable. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 19 (+4) | 14 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 370 gp.
Ranala Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her green robe. Her tied-back hair is brown. Her brown eyes are slightly larger than normal.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Ranala enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 10th year, her parents were killed by a illithids raid, leaving Ranala alone in the world. After a stint in an orphanage, she was adopted. She left for the north, certain she would find work there.
Motivation: Someone believes her a fraud; and revenge
Flaws: Hedonist. Bonds: Poor, Job, Immigrant, Enemies. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 11)
Armor Class 11
Hit Points 43 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1400 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Embroidered and bejeweled glove (1000 gp). A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


