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NPC Generator

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Advanced [show]


Cloud Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats, and he perpetually has his kukri ready. His fur, while still mostly black, has prominent grey streaks. He has green eyes and a brown hat with a green feather.

Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Criminal record, Debt. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Cloud Thundercloud, Male Tabaxi Aristocrat 4
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)5 (-3) 9 (-1)10 (+0)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dean Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is short and black. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Job, Family. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Dean Rodney, Male Human Warrior 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Bardryn Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown costume with the symbols of luck on her torso. She wears a top hat to cover her moderate length white hair. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is business-like. She takes instructions and follows them to the letter. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by goblins. Bardryn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Her religion dominates her actions.

Ideals: Professionalism. Flaws: Mundane. Bonds: Enemies, Religious. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Bardryn Hammerstone, Female Dwarf Monk 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 104 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 16 (+3)8 (-1)
Skills Athletics +6, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +4

Possessions: 300 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item.


Social Check DCs


Aerdeth Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing a long, blue, dusty cloak. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears a Stetson hat to hide his balding. His eyes are blue and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.

History: He was born on a small isolated farm. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Rich, Nature, In love. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Aerdeth Galanodel, Male Elf Barbarian 8
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 63 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)18 (+4) 15 (+2)13 (+1)
Skills Investigation +7, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Orc, Ignan, Halfling, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Azurite (10 gp). Alexandrite (200 gp). Aquamarine (200 gp). Violet garnet (200 gp). Red garnet (40 gp). 1 Minor magic item.


Social Check DCs

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