Spear Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she sports pastel clothing, slightly heavier than average wear. She wears a wide-brimmed hat to cover her moderate length beige fur. Her yellow eyes are passionate and lively.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Spear is combative with any and all who dare try her patience in the slightest.
History: Spear lived on a farm with her mother, near the main road leading to a nearby town. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: Half-Elven compassion; and an old rival family wants her found
Ideals: Justice. Flaws: Racist. Bonds: Guardian, Family, Criminal record. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jezean Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her gold crest in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Sellsword hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: Wants to open a new tavern.
Ideals: Disciplined, Philantrophist. Flaws: Depressed. Bonds: Poor. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Trym Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trym was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: Wants a kiss; and he's in love
Flaws: Addict. Bonds: Guardian, Rich, Job, Has a crush. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 20 gp.
Warryn Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barkeep. He is bristling with hidden weapons, mostly morningstars and longbows. His blonde hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a slaver, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Warryn was born on a far southern desert where he grew up under the tutelage of his father, an expert Barkeep. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Gifted. Bonds: Criminal record, Mentor, Immigrant. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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