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NPC Generator

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Robert Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a brown and blue robe with the hood down. His hair is long and white with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Robert's father didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Poor. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Robert Anderton, Male Human Commoner 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Arcana +6, Athletics +5
Senses Passive Perception 14
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5

Possessions: 1900 gp. Chalcedony (70 gp). Moonstone (70 gp). Violet garnet (800 gp). Bloodstone (70 gp). Silver pearl (150 gp). Deep blue spinel (800 gp).


Social Check DCs


Arannis Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears dark leathers with embroidery. His hair is auburn and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his mother. In his 17th year, his parents were killed by a gnolls raid, leaving Arannis alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Enemies, Family. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Arannis Xiloscient, Male Elf Warlock 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Trail Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat. He has a penchant for wearing a ring with an oversized ruby on his left hand. His beige fur is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy

Flaws: Insomniac, Mundane, Disease. Bonds: Rich, Criminal record. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Trail Timber, Male Tabaxi Rogue 8
Medium (6'0") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)12 (+1) 14 (+2)17 (+3)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Boddynock Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. He has violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Military, Adventurer. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Boddynock Scheppen, Male Gnome Expert 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills History +1, Nature +1
Senses Passive Perception 13
Languages Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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