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Advanced [show]


Makaria Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is silver and curly. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Entrepeneur, Gifted, Philantrophist. Flaws: Disease, Insomniac. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Makaria Idea, Female Tiefling Rogue 14
Medium (5'2") Tiefling, Neutral Good (CR 14)
Armor Class 11
Hit Points 98 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)17 (+3) 12 (+1)9 (-1)
Skills Nature +8, Survival +6
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 2000 gp. Sapphire pendant on gold chain (2300 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (500 gp). A roughly beaten golden orb (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (2300 gp). Silver comb with moonstones (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nim Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the four houses of cards around his neck, and a scythe on his belt. He has done his best to style his white hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nim Rothenel, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)5 (-3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Alexandrite (1000 gp). Black pearl (1000 gp).


Social Check DCs


Ermina Kensley, Female Human [Permalink]

Personal [hide]

Description: A 5'7" northern woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has shaved her head bald. Her otherwise smooth face is marked with small tiny scars.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A powerful wizard made her what she is. Her mother was a soldier and died while she was still young. Ermina was left her mother's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.

Motivation: She is terrified, and will act out of fear; and she desires power and/or immortality

Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Mentor, Military. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Ermina Kensley, Female Human Bard 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: Just what you see.


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white hair up. His eyes are blue and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.

History: Born in the north his family was never financially stable. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he would like to get married and retire

Flaws: Antagonistic. Bonds: Has a crush, Poor, Military, Enemies. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

John Anderton, Male Human Adept 6
Medium (6'4") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)17 (+3) 9 (-1)14 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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