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NPC Generator

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Advanced [show]


Sarah Dukakis, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born in the north to a Bellfounder, Sarah learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has money and likes to spend it; and sabotage a competitor

Flaws: Selfish, Impulsive. Bonds: Job, Guardian, Rich. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Sarah Dukakis, Female Half-Elf Expert 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Auran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 sp. Red spinel (80 gp). Black opal (1100 gp). 1 Minor magic item.


Social Check DCs


Three Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears dark leathers with embroidery. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying white fur a little too much giving a sharp white color. Her amber eyes lackadaisically let the world flow into them.

Personality: She is a Junk Dealer first and foremost. She believes firmly that knowledge should be universal. Further she is a bit of a stoner and is frequently out of it.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. She was granted necromantic powers by her dying sister.

Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Addict. Bonds: Slave, Job, Criminal record. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Three Plume, Female Tabaxi Fighter 6
Medium (5'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 110 pp. Blue sapphire (600 gp). Banded agate (5 gp). Jade (150 gp).


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his flail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a golden handlebar mustache and slicked back golden hair. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Ernest Livingstone, Male Human Monk 11
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4

Possessions: 90 pp. Rock crystal (30 gp). Violet garnet (200 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are violet and he is always smoking a pipe.

Personality: Boddynock speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: Born in the west to a Spice Merchant, Boddynock learned a great deal about his mother's area of expertise. He worked as a nervous Spice Merchant and found it very stressful. Some 10 years later his spouse died after the birth of his son. Heartbroken, Boddynock never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Job, In love, Religious. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Boddynock Lingenhall, Male Gnome Rogue 13
Small (3'8") Gnome, Lawful Good (CR 13)
Armor Class 12
Hit Points 73 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs

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