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NPC Generator

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Advanced [show]


Dagger Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a rose on it. Her fur is lavender and curly. She wears crescent spectacles with a black brim.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is able to make almost anything out of random pieces of junk.

History: She was born several months after her father was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Bricklayer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Sabotage a competitor; and to prove her worth to the world

Ideals: Gifted. Flaws: PTSD, Impulsive. Bonds: Job, Military. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Dagger Shoe, Female Tabaxi Cleric 4
Medium (6'4") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 42000 sp.


Social Check DCs


Ronwe Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears rags and sports a simple walking cane. Beneath her clothing is a huge mess of scar tissue. Her dark red hair is kept up in a ponytail inside a broad hat. Her eyes are a pleasant silver.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She takes great joy in being the best Animal Trainer in town.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister

Ideals: Persistence. Bonds: Poor, Slave, Job, Military, Family. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ronwe Virtue, Female Tiefling Warlock 6
Medium (5'2") Tiefling, Chaotic Good (CR 6)
Armor Class 8
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)19 (+4) 8 (-1)17 (+3)
Skills Acrobatics +1, Intimidation +6
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Goblin, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222000000

Possessions: 800 gp. Deep blue spinel (700 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green cloak and cross-gartered blue stockings. His bronze crest is lengthy. This gold eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Mozikth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Actor.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Insane. Bonds: Religious, Military, Job. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Mozikth Delmirev, Male Dragonborn Rogue 12
Medium (6'4") Dragonborn, True Neutral (CR 12)
Armor Class 9
Hit Points 55 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +5, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 2000 gp. Deep blue spinel (1300 gp). Tiger eye turquoise (6 gp). Alexandrite (1300 gp). Fiery yellow corundum (1000 gp). Blue sapphire (1000 gp). Blue star sapphire (1000 gp). Zircon (30 gp).


Social Check DCs


Trynnicus Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green wide-brimmed hat and green clothes. He keeps his red crest in a flapper bob. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Trynnicus Akambherylliax, Male Dragonborn Warrior 2
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 6 (-2)14 (+2) 10 (+0)10 (+0)
Skills History +4, Stealth +0
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3

Possessions: 320 gp. Red spinel (160 gp).


Social Check DCs

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