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NPC Generator

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Advanced [show]


Hecat Subtlety, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'6" western woman, she wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is smooth and relatively long. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: Hecat wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Hecat was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her necromantic abilities were realized during a raid on her village. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is wracked by social anxiety; and to find somewhere to settle down

Ideals: Fighting, Disciplined, Gifted. Flaws: Fearful. Bonds: Poor. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Hecat Subtlety, Female Tiefling Adept 13
Medium (5'6") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 68 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)7 (-2) 13 (+1)17 (+3)
Skills Stealth +5
Senses Passive Perception 11
Languages
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1000 gp. Jet (80 gp). Aquamarine (1200 gp). Rhodochrosite (6 gp). Black pearl (1200 gp). Star ruby (700 gp). Sardonyx (50 gp). Banded agate (6 gp). Red spinel (80 gp). Fiery yellow corundum (700 gp). Brown-green garnet (80 gp). Blue quartz (6 gp). Star ruby (700 gp). 1 Medium magic item.


Social Check DCs


Gilkass Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. Her crest is white and curly. She wears large thick round spectacles.

Personality: She will rave to anyone who will listen. She is an amazing painter.

History: She was born blind and as such lacked many opportunities for work. Gilkass was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gilkass decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Rich, Criminal record. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Gilkass Baharoosh, Female Dragonborn Ranger 11
Medium (6'4") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 8 (-1)14 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2200 gp.


Social Check DCs


Trey Blackwood, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Guardian, Immigrant. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Trey Blackwood, Male Human Barbarian 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)7 (-2) 14 (+2)15 (+2)
Skills Perception +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Freshwater pearl (4 gp). Deep blue spinel (600 gp). Peridot (60 gp).


Social Check DCs


Dalaba Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She wears just a tan suit. She is portly but not overly obese. Her white hair is still thick. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dalaba was born the youngest of three triplets. Through the years after Dalaba was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Dalaba's mother didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.

Motivation: She's repulsed by the PC; and doesn't want to be a interpreter and was forced into it by her family

Ideals: Gifted. Flaws: Addict, Impulsive, Antagonistic. Bonds: Family. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Dalaba Cobblelob, Female Gnome Barbarian 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 49 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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