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NPC Generator

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Advanced [show]


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His brown fur is knotted and matted. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves singing and to teach people singing more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and to be a performer again

Ideals: Artistic, Fighting. Flaws: Addict, Disease. Bonds: Job. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Nimble In the Wind, Male Tabaxi Wizard 10
Medium (5'5") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 17 (+3)20 (+5)
Skills Investigation +6, Survival +7
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 1700 gp.


Social Check DCs


Jasmine Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman prefers to wear red clothing when she does not wear armor. Her blonde hair, when down, is lengthy. She wears a mask on her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic, Athletic. Flaws: Selfish, Insane. Bonds: Poor, Criminal record. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Jasmine Warmwater, Female Halfling Ranger 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +7, Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 90 pp.


Social Check DCs


Corkitron Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He keeps his long brown hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Corkitron took refuge in the large cave and found the beat up hand crossbow and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He'd like to take his coworkers down a peg; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Justice. Bonds: Nature, Criminal record, Job. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Corkitron Glenfellow, Male Halfling Adept 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Medicine +6, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 200 gp. Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Druuk Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a black collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears his silver hair up. His amber eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of eastern immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He left for the east, certain he would find work there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Immigrant, Job. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Druuk Kenley, Male Half-Orc Monk 5
Medium (6'7") Half-Orc, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp.


Social Check DCs

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