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NPC Generator

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Advanced [show]


Fargrim Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. His auburn hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Barkeep. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Logical. Flaws: Shy. Bonds: Poor, Job, Slave. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Fargrim Stoutale, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 19 (+4)14 (+2) 8 (-1)4 (-3)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 110 pp. Rich purple corundum (500 gp). 1 Simple lock.


Social Check DCs


Howard Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright white hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Gifted. Flaws: Insane, Shy, Impulsive. Bonds: Immigrant. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Howard Bigheart, Male Halfling Fighter 12
Small (3'2") Halfling, Chaotic Good (CR 12)
Armor Class 10
Hit Points 98 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills History +7, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Draconic, Infernal
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3

Possessions: 2000 gp. Fire opal (600 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Marshal does. He is muscular with a powerful set of arms. His cinnamon fur, when down, is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Marshal like his mother before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Bonds: Job, Adventurer, Immigrant, Rich. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Cloak Thunder, Male Tabaxi Expert 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp.


Social Check DCs


Bundrigo Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has a slight overbite and is overall scrawny. He has chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Halfling supremacist, though he does not identify as such. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bundrigo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Ideals: Fighting. Flaws: Insomniac, Racist, Shy. Bonds: Job. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Bundrigo Wildheart, Male Halfling Wizard 11
Small (3'0") Halfling, Neutral Good (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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