Gell Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is lengthy and is close to two feet long. His amber eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his mother.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1 Minor magic item.
Skoth Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Painter. His silver hair is smooth and relatively long. This green eyed southerner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of southern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Skoth's homeland. Skoth decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: Many drow want him driven away; and revenge
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 12)
Armor Class 13
Hit Points 63 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Halfling
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (1400 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Minor magic item.
Efferil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his glaive. He is muscular with a powerful set of arms. He wears his golden hair up in a very large beehive style do. His eyes are gray and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Navigator business at a young age. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he loathes his own lifestyle
Flaws: Shy, Impulsive, Depressed. Bonds: Job. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Star ruby (1100 gp).
Gunter Spalding, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His left hand appears badly burned and disfigured. His tied-back hair is silver. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.
History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
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