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NPC Generator

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Advanced [show]


Korinn Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'3". She wears black leather gloves, a black jacket, and tight pants, and her gloved hand is found clutching a shortspear. Her crest is greying and her face has many wrinkles. Her gold eyes have a joyful gleam in them most of the time.

Personality: This woman loves painting and to teach people painting more than just about anything. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born at the edge of vast forest. A few years later when the east was not economically sound they moved to her current location. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She would like to get married and retire; and she is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful. Bonds: Immigrant, Nature, Has a crush. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Korinn Baharoosh, Female Dragonborn Barbarian 8
Medium (6'3") Dragonborn, Chaotic Good (CR 8)
Armor Class 9
Hit Points 81 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)17 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Undercommon, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Taklinn Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and likes to wear ponchos typically of a light grey in addition to tight pants. His right leg appears badly burned and disfigured. His white hair is still thick. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast plains. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Taklinn Brazzik, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)8 (-1) 18 (+4)3 (-4)
Skills Insight +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp. 1 Masterwork Musical instrument.


Social Check DCs


Efferil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He sports a long red beard, and similarly colored long hair. His eyes are gray and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: He has decided he is irredeemable; and revenge

Flaws: Mundane. Bonds: Enemies, Nature, Family, Criminal record. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Efferil Meliamne, Male Elf Ranger 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Silver pearl (120 gp). Tiger eye turquoise (12 gp). 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Lone On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. His fur is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a forest tribe. Like his mother and his brother before him, after school he went straight into learning to become a Weaver. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Athletic. Bonds: Job, Religious, Nature, Enemies. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Lone On the Water, Male Tabaxi Expert 1
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 9 (-1)19 (+4)
Skills Arcana +2, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. 1 Masterwork Artisan’s tools.


Social Check DCs

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