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NPC Generator

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Lvl.
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Seed

Advanced [show]


Hugolina Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. She has wavy white hair. She tend to wears goggles to shield her eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She is untrained/undisciplined, which makes her dangerous.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Optimist, Philantrophist, Gifted. Flaws: Insane, Mundane. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Hugolina Sylvaranth, Female Half-Elf Expert 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)16 (+3) 10 (+0)9 (-1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Undercommon, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 40000 cp. Amber (130 gp). Alexandrite (600 gp).


Social Check DCs


Griselda Clapham, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear grey tank tops with white skirt. Her hair is greying and her face has many wrinkles. Her amber unseeing eyes seem to look past you.

Personality: Griselda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is lazy and tries to find solutions quickly.

History: She was born at the edge of vast mountains. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Disease, Lazy. Bonds: Nature, Military. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Griselda Clapham, Female Human Adept 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. Obsidian (12 gp).


Social Check DCs


Marastyr Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has a long black ponytail with little hanging trinkets. Her gray unseeing eyes seem to look past you.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She receives visions of the future at random moments

History: The child of southern immigrants she idolized her father. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Marastyr Orcfoe, Female Dwarf Cleric 8
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 8 (-1)9 (-1)
Skills Animal Handling +2, History +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Branson, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair down. His blue eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Flaws: Insomniac, Insane. Bonds: Rich, Mentor, Slave. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Bernard Branson, Male Human Aristocrat 10
Medium (5'1") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 5000 sp.


Social Check DCs

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