Fallond Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He has a silver handlebar mustache and slicked back silver hair. His blue eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. Fallond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: He has a crush on the local Knight; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Hedonist. Bonds: Nature, Adventurer, Has a crush. Occupation: Soapmaker
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Cairn Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his black robe and has his hand crossbow always slung over his shoulder. His blue hair is smooth and relatively long. His black eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has set out to sabotage the competition.
Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp. Jade (160 gp). Chalcedony (40 gp). Lapis lazuli (6 gp). White opal (1000 gp). 1 Minor magic item.
Cloak Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her fur, while still mostly lavender, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Cloak was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cloak decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She has passion for adventuring and risk; and money/treasure
Ideals: Logical, Gifted. Flaws: Disease. Bonds: Rich, Criminal record, Adventurer. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1
Possessions: 200 gp. Obsidian (9 gp). Deep blue spinel (300 gp). Freshwater pearl (9 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulfgar Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a grey and brown robe with the hood down. His tied-back hair is red. His violet eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: He was born at the edge of vast desert. Ulfgar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Flaws: Insane. Bonds: Job, Military, Nature, Family. Occupation: Spice Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!

