Tordrid Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'10" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has black hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, she is a well trained Adventurer. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Tordrid was left her mother's suit of armor and trained in its use and care. She now owns her own business.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult.
Ideals: Optimist. Bonds: Poor, Job, In love, Military. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 17 (+3) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +1
Possessions: 190 gp. Moonstone (30 gp).
Right-Handed Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a large brown jacket. She has wavy black fur. She has amber eyes and a brown hat with a blue feather.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. She was taken from her home at a very young age. She has since lost track of the people in her past.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Shy. Bonds: Rich, Slave, Family. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 22 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon, Orc, Gnome
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 700 gp. Fiery yellow corundum (900 gp).
Dadalan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, red shirt, and tan tie. His rusty crest is knotted and matted. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: He was born to a criminal king-pin and mafia family Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has recently gotten a pet goose that steals things from people.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Criminal record, Family. Occupation: Tailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 140 pp. Silver comb with moonstones (900 gp). Embroidered and bejeweled glove (3000 gp). A silver and pearl hairclip (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rangrim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a mace on his belt. He has a red handlebar mustache and slicked back red hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a brothel owner, Rangrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was a Bather, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Justice. Flaws: Antagonistic, PTSD. Bonds: Mentor. Occupation: Fisher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Citrine (70 gp). Star ruby (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

