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NPC Generator

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Advanced [show]


Theren Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His red hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Insane, Impulsive. Bonds: Immigrant, Poor, Adventurer. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theren Koehlanna, Male Half-Elf Bard 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. Zircon (70 gp). Violet garnet (1300 gp). Fire opal (600 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Tricking Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. He keeps his long lavender fur kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Tricking grew up listening to his father's many stories. Tricking abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants a kiss; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Insane. Bonds: Guardian, Adventurer, Criminal record, Has a crush. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Tricking Of Winter, Male Tabaxi Monk 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Athletics +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +7

Possessions: Just what you see.


Social Check DCs


Tricking Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. She wears her beige fur up. Her face is covered beneath a completely black helmet.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of eastern immigrants she idolized her mother. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: She has a crush on the local Butcher; and she is terrified, and will act out of fear

Flaws: Emotional, Shy. Bonds: Poor, Immigrant. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Tricking Thunder, Female Tabaxi Barbarian 6
Medium (6'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Ronwe Light, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her dark red hair in a flapper bob. She wears crescent spectacles with a black brim.

Personality: She is overprotective of those who hire her services. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 12 years.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Rich, Guardian, Immigrant, Job. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Ronwe Light, Female Tiefling Aristocrat 7
Medium (5'1") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 19 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 9 (-1)13 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Emerald (700 gp). Chalcedony (20 gp).


Social Check DCs

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