Golm Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His golden hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes are slightly larger than normal.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of a Merchant, who enjoyed hunting, Golm was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Impeccable. Flaws: Forgetful. Bonds: Nature, Rich. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 500 gp.
Kody Elton, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: Kody was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Persistence, Fighting. Flaws: Antagonistic. Bonds: Family. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 74 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
Possessions: 30000 cp. Blue sapphire (1600 gp). Jet (100 gp). Golden yellow topaz (1200 gp). Obsidian (11 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item.
Lewis Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow tunic with black highlights, and long green pants that bunch up around his shoes. He has blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.
History: The child of a Barkeep, who enjoyed hunting, Lewis was taken on many hunting expeditions. He worked as a nervous Dyer and found it very stressful. He became a Dyer soon after.
Motivation: Sabotage a competitor; and he wants to get laid
Ideals: Disciplined. Flaws: Insane, Shy. Bonds: Nature, Job, Has a crush. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
Possessions: 300 gp. Sardonyx (50 gp). Emerald (1100 gp).
Modean Terror, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a green armored body suit, with a simple blue line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His eyes are white and catlike.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Bounty Hunter, Modean learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and further expansion of business
Bonds: Slave, Job, Immigrant, Poor. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 19 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Smoky quartz (60 gp). Amethyst (80 gp). Alexandrite (1200 gp). Red spinel (80 gp). Silver pearl (80 gp). Tiger eye turquoise (9 gp). Hematite (9 gp). Rose (60 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item.
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