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NPC Generator

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Advanced [show]


Purson Chance, Male Tiefling [Permalink]

Personal [hide]

Description: This man very much looks the part of a Stableman. He has a penchant for wearing a ring with an oversized emerald on his right hand. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with painting.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered painting. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Further expansion of business.

Ideals: Artistic, Justice. Bonds: Job, Rich, Nature. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Purson Chance, Male Tiefling Paladin 4
Medium (6'2") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Hork Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Healer, who enjoyed hunting, Hork was taken on many hunting expeditions. Cursed with a spirit at a very young age, Hork has worked very hard to control his curse. During his travels, Hork and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hork discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hork fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Hork Hallewell, Male Half-Orc Aristocrat 7
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 17 (+3)8 (-1) 9 (-1)15 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5

Possessions: 1200 gp.


Social Check DCs


Immeral Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears violet trousers with black and blue striped suspenders. He wears various colorful collared shirts. His black hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the east. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Depressed. Bonds: Has a crush, Immigrant, Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Immeral Meliamne, Male Half-Elf Adept 3
Medium (5'7") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2000 sp. Jet (140 gp). Brown-green garnet (140 gp). Fire opal (500 gp).


Social Check DCs


Althaea Iathrana, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing the road beaten gear of a warrior. She has brown hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Althaea will drive conversation. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shepherd arts, while her father instructed her in etiquette, music and courtly manner. She found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She inherited the family business which she has now maintained for 13 years.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and a need for knowledge about a nearby landmark

Ideals: Fighting, Extrovert. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Althaea Iathrana, Female Elf Druid 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 9 (-1)7 (-2)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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