Chem Revile, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a green and black robe with the hood down, he is not a threatening figure. His blue hair is knotted and matted. He has black eyes and a green hat with a black feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: Chem was born in the south. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Artistic, Persistence. Flaws: Secretive. Bonds: Nature, Job. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp.
Burgell Gummen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with writing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. After a long history of fighting, Burgell and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Rich, Military. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 48 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 400 gp. Moss agate (5 gp). Azurite (5 gp). Smoky quartz (40 gp).
Torgga Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has moderate length chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She acts crazy and hedonistic. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She is a Doppelganger in disguise. Torgga abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Nothing but the best is good enough for her; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Entrepeneur, Impeccable. Flaws: Hedonist. Bonds: Adventurer. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Lone Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a brown collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He keeps his orange fur in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Flaws: Insomniac, Fearful. Bonds: Slave, Religious. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +6
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

