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NPC Generator

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Advanced [show]


Hugolina Hartford, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. Her hair is golden and curly. Her amber eyes have a joyful gleam in them most of the time.

Personality: Hugolina is depressed about a lot of things. She tends to be a nihilist. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a Barrister, her mother struggled to pay the bills. Her parents enrolled her in a Fighter school at a young age so that she could practice her divine talents. She was granted divine powers by her dying brother.

Motivation: She's in love; and she feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Slave, Has a crush, Poor. Occupation: Mason

Voice: Stutters

Attributes [hide]

Hugolina Hartford, Female Human Fighter 7
Medium (4'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Jeweler. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was always a brilliant, if unscrupulous mind. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Krimmon Jamjar, Male Halfling Expert 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 100 gp. Fire opal (600 gp). Rock crystal (20 gp).


Social Check DCs


Hamil Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. His blonde hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Disease. Bonds: Poor, Religious, Has a crush, Criminal record, Adventurer. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Hamil Sunmeadow, Male Halfling Adept 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Aquamarine (1400 gp). Hematite (4 gp). Carnelian (20 gp). Deep blue spinel (1400 gp).


Social Check DCs


Baelitae Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of luck around her neck, and a greatsword on her belt. Her silver hair is kept up in a ponytail inside a feathered hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Athletic, Optimist. Flaws: Insane, Shy. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Baelitae Wasanthi, Female Elf Warlock 9
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1900 gp. Brown diamond (2000 gp). Violet garnet (800 gp). Eye agate (4 gp). Star rose quartz (20 gp). Jasper (20 gp). 1 Minor magic item.


Social Check DCs

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