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NPC Generator

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Advanced [show]


Silvo Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Map Maker, but he got bored and became a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Logical. Flaws: Emotional. Bonds: Poor, Religious, Job. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Silvo Shadowquick, Male Halfling Paladin 12
Small (3'1") Halfling, Lawful Good (CR 12)
Armor Class 11
Hit Points 68 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Deception +4, Insight +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Aquamarine (500 gp). Golden yellow topaz (500 gp). Jasper (30 gp). Deep blue spinel (500 gp). Moonstone (30 gp). Azurite (4 gp). Jasper (30 gp). Alexandrite (500 gp). Carnelian (30 gp).


Social Check DCs


Mûzglob Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is brown. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Mûzglob speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Mûzglob reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Mûzglob Barton, Male Half-Orc Warrior 2
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)5 (-3) 12 (+1)4 (-3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Sammal Death, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries a battered pickaxe and tarnished nunchaku as well. He wears a top hat to cover his moderate length brown hair. His eyes are a pleasant silver.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sammal is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Justice. Flaws: Secretive. Bonds: Poor, Job. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Sammal Death, Male Tiefling Barbarian 4
Medium (6'1") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Morkral Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown, dusty cloak. His white hair is slicked back into a classic pompadour. His eyes are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his sister to traveling adventurers; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Depressed, Impulsive, Mundane. Bonds: Immigrant, Family. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Morkral Burrowfound, Male Dwarf Barbarian 7
Medium (4'3") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 65 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Sapphire pendant on gold chain (700 gp). A roughly beaten golden orb (180 gp).


Social Check DCs

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