Gardain Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a grey suit, brown shirt, and yellow tie. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. Since then, he has sought to make the best of life.
Motivation: He loathes his own lifestyle.
Ideals: Optimist, Gifted, Artistic. Bonds: Immigrant. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Flame Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. He has done his best to style his lavender fur to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Seeks redemption; and to find somewhere to settle down
Ideals: Fighting, Justice. Flaws: Shy, Mundane. Bonds: Military, Criminal record. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 53 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 7000 sp. Tiger eye turquoise (16 gp).
Baelitae Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her moppish brown hair is in a traditional bowl cut. She is baby faced.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north to a Blacksmith, Baelitae learned a great deal about her father's area of expertise. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: To end her boredom; and sabotage a competitor
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Rich, Job, Immigrant. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1800 sp. 3 Tanglefoot bags.
Shane Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He prefers to wear grey clothing when he does not wear armor. His brown hair has been sun bleached extensively. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world; and he has a crush on the local spy
Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Red garnet (130 gp). 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!


