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NPC Generator

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Advanced [show]


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Uraim took refuge in the large cave and found the beat up halberd and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Poor, Nature. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Uraim Dankil, Male Dwarf Monk 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)17 (+3) 11 (+0)9 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Zaffrab Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear flannel. He has shaved his head bald. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. He worked as a nervous Dyer and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Cynical, Shy. Bonds: Job. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Zaffrab Fabblestabble, Male Gnome Commoner 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)11 (+0) 16 (+3)7 (-2)
Skills Acrobatics +0, Athletics +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Radomir TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'4", this man tends to wear a red poncho over his likewise colored trousers and shirt. He has a very tight haircut. His eyes are gray and catlike.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Radomir was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Bonds: Job, Rich, Criminal record. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Radomir TellPenny, Male Halfling Adept 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)9 (-1) 15 (+2)7 (-2)
Skills Athletics +2, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp. Aquamarine (400 gp). Moss agate (6 gp). Chalcedony (30 gp). 1 Darkwood Shield. 1 Full Plate. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Ashgarn Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a white tunic with brown highlights, and long white pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. This gray eyed southerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his father was called into army service. When Ashgarn reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: To be a Barber again; and sabotage a competitor

Ideals: Opinionated, Optimist. Bonds: Slave, In love, Military, Job. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ashgarn Harlan, Male Half-Orc Commoner 9
Medium (5'4") Half-Orc, Neutral Good (CR 9)
Armor Class 7
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Druidic, Elven
Attacks Melee +2 / 3d4-1, Ranged +0 / 3d4-3, Grapple +3

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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