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Advanced [show]


Bune Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear flannel. She wears her black hair down. She has a tattooed face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes her a fraud.

Ideals: Joker. Flaws: Secretive. Bonds: Poor, Religious, Enemies. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Bune Sanctuary, Female Tiefling Cleric 9
Medium (4'10") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1600 gp. Large well-done wool tapestry (500 gp).


Social Check DCs


Elaim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elaim Aranore, Male Dwarf Adept 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 86 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 7 (-2)16 (+3)
Skills Insight +2, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Banded agate (13 gp). Iolite (70 gp). Black star sapphire (1400 gp). Chalcedony (70 gp).


Social Check DCs


Windy Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of swords on his belt, each one with a topaz on the hilt. His fur is short and yellow. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and doesn't want to be a body guard and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Family, Religious. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Windy Of Passion, Male Tabaxi Aristocrat 17
Medium (5'5") Tabaxi, Chaotic Good (CR 17)
Armor Class 12
Hit Points 123 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)8 (-1) 15 (+2)19 (+4)
Skills Animal Handling +8, Intimidation +10
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 5d4-2, Ranged +8 / 5d4+2, Grapple +2

Possessions: 600 pp. Deep green spinel (70 gp). Emerald (800 gp). Azurite (7 gp). Deep blue spinel (900 gp). Alexandrite (900 gp). Malachite (7 gp).


Social Check DCs


Bharash Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His rusty crest is knotted and matted. He has gleaming, smiling red eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Joker, Philantrophist, Fighting. Bonds: Adventurer. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Bharash Turnuroth, Male Dragonborn Bard 3
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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