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NPC Generator

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Advanced [show]


Marastyr Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a grey poncho over her likewise colored trousers and shirt, and a wedding ring on her right hand. Her golden hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Secretive. Bonds: In love, Military, Rich. Occupation: Tailor

Voice: American accent

Attributes [hide]

Marastyr Helcral, Female Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alexandre Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his feathered grey hat.

Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: He is content; and regain custody of his son

Ideals: Disciplined. Flaws: Hedonist, Disease, Mundane. Bonds: Family. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Alexandre Wilberforce, Male Human Wizard 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)6 (-2) 12 (+1)14 (+2)
Skills Arcana +0, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp. Chalcedony (50 gp). 1 Masterwork manacles.


Social Check DCs


Right-Handed On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His fur is gray and curly. His hazel eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He then took over the family business and is one of the better Healer for hire.

Motivation: To be a Sculptor again; and he'd like to take his coworkers down a peg

Ideals: Athletic, Joker, Philantrophist. Bonds: Nature, Job. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Right-Handed On the Mountaintop, Male Tabaxi Paladin 10
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 56 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Cornish, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy blonde hair. Her eyes, though not visible through her cowl, are amber.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Flattery will make her almost putty in your hands.

History: She is the product a well kept family trust fund and as such has never really known need. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and to reunite with her old friends

Ideals: Athletic. Flaws: Insomniac, Selfish. Bonds: Rich, Adventurer. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Sybil Cornish, Female Human Aristocrat 2
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 80 gp.


Social Check DCs

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