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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Horhog Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. His red hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: Horhog hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He left for the west, certain he would find work there.

Motivation: He's attracted to the PC; and wants to have a good time and be beloved

Ideals: Artistic, Optimist, Gifted. Bonds: Rich, Immigrant, Has a crush. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Horhog Marlee, Male Half-Orc Aristocrat 1
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Stanton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright chestnut hair and a scraggly beard. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Barrister profession.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a barrister again

Ideals: Opinionated. Flaws: Mundane. Bonds: Job, Immigrant, Slave. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Wymar Stanton, Male Human Rogue 10
Medium (6'2") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 18 (+4)12 (+1)
Skills Animal Handling +8, Insight +8
Senses Passive Perception 14
Languages Common, Goblin, Celestial, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 110 pp.


Social Check DCs


Glim Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. With bright brown hair and a scraggly beard. His eyes are likewise gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Nature, Adventurer. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Glim Gobblefirn, Male Gnome Wizard 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 19 (+4)13 (+1) 17 (+3)17 (+3)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Ralf Riley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with violet socks and a vest with buckled shoes. He is physically well-built. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Adventurer, Mentor, Immigrant. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Ralf Riley, Male Human Monk 2
Medium (5'9") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 18 (+4)12 (+1)
Skills Insight +6, Performance +3
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 8000 cp. Onyx (40 gp). Smoky quartz (40 gp). 1 Masterwork Common Melee.


Social Check DCs

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