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NPC Generator

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Advanced [show]


Spring Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her cinnamon fur is braided into rings. Her blue eyes dart from person to person to random spaces in the air.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She can't help but pocket interesting objects she comes across

History: She comes from a rich northern family. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her daughter

Ideals: Fighting. Bonds: Immigrant, Criminal record, Rich, Adventurer, Family. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Spring Shoe, Female Tabaxi Cleric 3
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 4 (-3)16 (+3)
Skills Animal Handling -1, Intimidation +5
Senses Passive Perception 7
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


Geoffrey Nash, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sickle and tarnished falchion as well. He wears a Stetson hat to cover his moderate length white hair. His eyes are a pleasant green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Criminal record. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Geoffrey Nash, Male Human Wizard 6
Medium (5'3") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)14 (+2) 19 (+4)12 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Draconic, Ignan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: Just what you see.


Social Check DCs


Glim Beren, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Glim was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. He inherited the family business which he has now maintained for 5 years.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Family, Job. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Glim Beren, Male Gnome Commoner 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sindri Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and red. He has gleaming, smiling gray eyes.

Personality: Eccentric and domineering, Sindri will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made him what he is. His childhood dream was to be a Merchant, but he was a colossal failure. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Further expansion of business; and to be a merchant again

Ideals: Extrovert. Flaws: Impulsive. Bonds: Poor, Mentor, Job. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Sindri Dunben, Male Gnome Barbarian 10
Small (3'2") Gnome, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 79 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Gnome, Terran, Dwarven, Halfling
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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