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NPC Generator

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Advanced [show]


Luthra Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears a fine chain shirt which she covers with blue colored cloaks and clothing. She has done her best to style her golden hair to look like a famous performer. Her eyes, though not visible through her cowl, are amber.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Luthra was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Luthra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Luthra. She has since lost track of the people in her past.

Motivation: She wants to get laid; and to settle down with her crush

Bonds: Criminal record, Adventurer, Poor, Family, Has a crush. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Luthra Albaratie, Female Gnome Sorcerer 14
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 73 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)18 (+4) 15 (+2)12 (+1)
Skills Nature +9, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Sylvan, Aquan, Celestial
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17666666530

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Doudra Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, but even with her fine clothing she looks run-down. Her crest is black and curly. Her red eyes have a joyful gleam in them most of the time.

Personality: Doudra wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... A true patriot, Doudra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Doudra took refuge in the large cave and found the beat up lance and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Military, Nature, In love. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Doudra Argenthrixus, Female Dragonborn Aristocrat 4
Medium (6'5") Dragonborn, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Moss agate (9 gp). Sard (40 gp).


Social Check DCs


Verna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears just a white suit. Her golden hair is heavily combed to the right. She tend to wears goggles to shield her eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She uses divination through singing.

History: Born to a poor family in the city she treasured whatever gifts she got. Verna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Verna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Passionate, Gifted. Bonds: Poor, Criminal record, Job. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Verna TellPenny, Female Halfling Rogue 5
Small (2'8") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2

Possessions: 700 gp. 2 Antitoxin.


Social Check DCs


Cloud Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. He keeps his long lavender fur kept up in a rat tail. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Cloud's homeland. Cloud decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To be a Scribe again; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Terse, Fearful. Bonds: Mentor, Immigrant, Job. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Cloud Thunder, Male Tabaxi Fighter 14
Medium (5'1") Tabaxi, Chaotic Good (CR 14)
Armor Class 11
Hit Points 95 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 17 (+3)15 (+2)
Skills Animal Handling +8, Deception +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: Aquamarine (600 gp). Chrysoprase (70 gp). Black opal (1500 gp). Chrysoprase (70 gp). Golden yellow topaz (600 gp). Black pearl (600 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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