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Advanced [show]


Robbie Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is braided into rings. This blue eyed easterner is not easily forgotten.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: When she was but 4 years old her parents immigrated from the east. A few years later when the west was not economically sound they moved to her current location. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to end her boredom

Ideals: Joker. Flaws: Mundane. Bonds: Immigrant, Criminal record, Guardian. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Robbie Greenbottle, Female Halfling Commoner 6
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)14 (+2) 9 (-1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. Red garnet (70 gp). Pink pearl (70 gp). Black pearl (300 gp). Red-brown spinel (70 gp).


Social Check DCs


Drusilia Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a black coat with violet slacks. She carries with her a set of kukris on her belt, each one with a topaz on the hilt. She sports white long hair. Her brown eyes are passionate and lively.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a great chef.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Drusilia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drusilia. Recently she has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Drusilia Caphaxath, Female Elf Barbarian 1
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 5 (-3)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Varg Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his greatsword. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He wants revenge against giants.

Flaws: Antagonistic. Bonds: Criminal record, Slave, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Varg Oakley, Male Half-Orc Aristocrat 14
Medium (5'4") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 74 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 14 (+2)10 (+0)
Skills Acrobatics +7, Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +7

Possessions: 2000 gp. Brass mug with jade inlays (500 gp). A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (30 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple red robe with green stripes complete with hood. He carries with him a set of spears on his belt, each one with a amber on the hilt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a very good compulsive liar and kleptomaniac.

History: He was born at the edge of vast forest. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Kelter Copperkettle, Male Halfling Cleric 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)9 (-1) 6 (-2)9 (-1)
Skills Investigation +2, Performance +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Coral (50 gp).


Social Check DCs

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