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NPC Generator

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Advanced [show]


John Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Tanner does. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of southern immigrants he idolized his mother. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Joker. Flaws: Fearful. Bonds: Job, Immigrant, Nature. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

John Simmons, Male Half-Elf Adept 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)14 (+2) 10 (+0)7 (-2)
Skills Performance +0
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 pp.


Social Check DCs


Halimath Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many white ritualistic tattoos. He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Halimath's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Joker. Flaws: Lazy, Antagonistic. Bonds: Nature, Adventurer. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Halimath Eathalena, Male Elf Rogue 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Bhevek Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and black robe with the hood down. He has a moderate pudge and is not very fit. He has a very tight haircut. He wears a mask on his face.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bricklayer like his father before him.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Job, Religious. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Bhevek Wildheart, Male Halfling Barbarian 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 72 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 9 (-1)13 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 300 gp. Emerald (1100 gp). Bloodstone (70 gp). Carnelian (70 gp).


Social Check DCs


Oriax Light, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His red eyes are slightly larger than normal.

Personality: This man loves painting and to teach people painting more than just about anything. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Oriax grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful. Bonds: Has a crush, Adventurer. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Oriax Light, Male Tiefling Warrior 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs

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