Williamina Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright violet dresses and hats. She is portly but not overly obese. She has chestnut hair. She has a dull look in her gray eyes.
Personality: She speaks before she thinks and is too direct. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Brewer, Williamina learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Williamina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: To be a Interpreter again.
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Brewer
Voice: Posh accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 27000 sp.
Beatrice Enfield, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown, dusty cloak. She has slicked back red hair. Her eyes are green and catlike.
Personality: She never swears and excessively uses polite adverbs when speaking. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by illithids. Beatrice was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Many illithids want her driven away; and a deep hatred of illithids
Ideals: Athletic, Optimist. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1000 gp. Freshwater pearl (16 gp). Deep blue spinel (600 gp). White opal (1200 gp). Black pearl (600 gp). 1 Minor magic item.
Soveliss Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear yellow pants and tee shirts. His whole body is exceptionally muscular. He has white hair. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves singing and to teach people singing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break
Ideals: Artistic, Persistence. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Abyssal, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Artin Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She dresses like a well dressed Shoemaker does. Beneath her clothing is a huge mess of scar tissue. She wears a feathered hat to cover her moderate length chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is harsh and unforgiving.
History: She got into the Shoemaker business at a young age. Artin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She struck the Shoemaker job and began her own company from there.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Shy, Antagonistic. Bonds: Job, Slave, Nature. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!

