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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oren Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and very short. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Adventurer in town.

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Adventurer. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He wants revenge against brigands; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Job, Mentor, Enemies. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Oren Deephollow, Male Halfling Druid 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)8 (-1) 11 (+0)10 (+0)
Skills Nature +1, Survival +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp.


Social Check DCs


Conrad Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Fletcher does. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Merchant, his father struggled to pay the bills. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He has worked as a Fletcher like his father before him.

Motivation: To be a Merchant again; and an old rival family wants him found

Ideals: Gifted. Bonds: Job, Family, Poor. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Conrad Wilberforce, Male Human Commoner 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)7 (-2) 4 (-3)10 (+0)
Skills Perception -1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2300 sp. Brown-green garnet (70 gp). Blue quartz (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Servant uniform. His red fur is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 6 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Servant like his father before him.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Persistence, Joker. Bonds: Job, Immigrant, Religious. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Beast Grass, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 71 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1900 gp.


Social Check DCs


Orryn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is golden. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Orryn grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Racist. Bonds: Rich, Adventurer. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Orryn Gummen, Male Gnome Fighter 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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