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NPC Generator

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Advanced [show]


Tim Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey costume with the symbols of his god on his torso. His hair is short and red. He has violet eyes and a grey hat with a blue feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Joker, Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Alston, Male Human Adept 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)18 (+4) 13 (+1)8 (-1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Shane Willoughby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with black pants. He is physically well-built. His chestnut hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Addict, Antagonistic, Selfish. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Shane Willoughby, Male Human Monk 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp.


Social Check DCs


Astar Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered hand crossbow and tarnished trident as well. He wears his white hair down. His black unseeing eyes seem to look past you.

Personality: Astar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Poor, Criminal record. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Astar Judgment, Male Tiefling Bard 6
Medium (5'7") Tiefling, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Peridot (60 gp). Rock crystal (60 gp). Eye agate (8 gp). Freshwater pearl (8 gp).


Social Check DCs


Krakhorn Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is portly but not overly obese. His hair is silver and very short. His amber unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Bellfounder soon after.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Philantrophist. Flaws: Disease, Impulsive, Antagonistic, Depressed. Bonds: Job. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Krakhorn Kimberley, Male Half-Orc Ranger 2
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 15 (+2)10 (+0) 11 (+0)5 (-3)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 260 gp. Rose (70 gp).


Social Check DCs

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