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NPC Generator

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Advanced [show]


Beatrice Willoughby, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown cloak and cross-gartered black stockings. Her brown hair is braided into rings. She wears a mask on her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of eastern immigrants she idolized her mother. There was a wharf not far from home where she often wandered off to fish. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Sensitive, Shy. Bonds: Immigrant, Nature, Rich. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Beatrice Willoughby, Female Human Fighter 10
Medium (6'1") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 92 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 18 (+4)15 (+2)
Skills Intimidation +6, Medicine +8
Senses Passive Perception 14
Languages Common, Aquan, Giant, Terran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: Gold and topaz bottle stopper cork (1500 gp). Jeweled electrum ring (4000 gp). Silver ewer (40 gp). Jeweled gold crown (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean grey cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. One day when Godfrey was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Godfrey was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Mundane, PTSD. Bonds: Rich, Family. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Wallace, Male Human Cleric 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Uraim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. His blonde hair is heavily combed to the left. His gray eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 2 years.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic, Gifted. Bonds: Criminal record, Job, Religious. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Uraim Foamtankard, Male Dwarf Cleric 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 3 (-4)11 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 6
Languages Common, Dwarven, Halfling, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 210 gp.


Social Check DCs


Caramip Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food she seems plenty friendly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Adventurer, Nature. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Caramip Fiddlefen, Female Gnome Rogue 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 130 gp. Rock crystal (60 gp).


Social Check DCs

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