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NPC Generator

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Advanced [show]


Dagger In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. His cinnamon fur is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.

History: The child of a Performer, who enjoyed hunting, Dagger was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many goblins want him driven away; and meet up once more with his childhood friend

Bonds: Nature, Adventurer, Enemies. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Dagger In Woods, Male Tabaxi Bard 3
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Guy Payton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and a strong sense of loyalty to half-elven people

Ideals: Joker. Flaws: Racist. Bonds: Military, Job. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Payton, Male Human Adept 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Violet garnet (300 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Everard Budd, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his broad brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted arcane powers by his dying brother.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Athletic, Professionalism, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Everard Budd, Male Human Barbarian 8
Medium (5'10") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 106 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)8 (-1) 14 (+2)11 (+0)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Sailor does. His hair is white and curly. His violet eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Sindri grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He then took over the family business and is one of the better Sailor for hire.

Motivation: A deep hatred of illithids; and he is unsatisfied with his job

Ideals: Opinionated. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Sindri Fapplestamp, Male Gnome Ranger 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs

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