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NPC Generator

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Advanced [show]


Lezre Hastings, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She usually wears her white robe and has her ceremonial dagger always slung over her shoulder. Her red hair is thinning but still full. She wears large thick round spectacles.

Personality: Prone to second guessing herself, she comes off as nervous. She is an amazing painter.

History: Gifted from a young age, Lezre studied abroad. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She inherited the family business which she has now maintained for 12 years.

Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, Religious. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Lezre Hastings, Female Half-Orc Rogue 5
Medium (5'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 14
Hit Points -1 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 5 (-3)7 (-2) 15 (+2)12 (+1)
Skills Animal Handling +5, History +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Patrin Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a green suit. His rusty crest is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling red eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Patrin hails from a village terrorized by gnolls. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and an old rival family wants him found

Ideals: Joker. Bonds: Rich, Enemies, Family, Adventurer. Occupation: Armorer

Voice: American accent

Attributes [hide]

Patrin Zzzxaaxthroth, Male Dragonborn Monk 10
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 86 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)14 (+2) 17 (+3)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: Rock crystal (20 gp). Red-brown spinel (110 gp). Eye agate (12 gp). Sard (20 gp). Rock crystal (20 gp). Star rose quartz (20 gp).


Social Check DCs


Thamuz Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case, he is not a threatening figure. He wears his purple hair up. His eyes are red and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Sage, who enjoyed hunting, Thamuz was taken on many hunting expeditions. Thamuz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thamuz decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has decided he is irredeemable

Flaws: Addict, Insane. Bonds: Nature, Criminal record, Enemies. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Thamuz Wisdom, Male Tiefling Monk 8
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 16 (+3)17 (+3) 14 (+2)16 (+3)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Aquan, Giant, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Chaedi Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a yellow vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her hair is silver and curly. She is baby faced.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is greedy; and she is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Chaedi Erenaeth, Female Half-Elf Paladin 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs

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