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NPC Generator

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Advanced [show]


Quarion Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white hair up. His eyes are a pleasant brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Quarion was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and an old rival family wants him found

Ideals: Athletic, Persistence, Entrepeneur, Impeccable. Flaws: PTSD. Bonds: Family. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Quarion Arnuanna, Male Elf Paladin 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. A life-sized copper and silver statuette of a cockatrice. (50 gp). A roughly beaten golden orb (110 gp). Old masterpiece painting (600 gp).


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has dyed his greying beige fur a little too much giving a sharp beige color. His copper eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Half-Elven culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Architect, Trail learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Extrovert. Flaws: Racist, Depressed. Bonds: Job, Adventurer. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Trail In the Wind, Male Tabaxi Rogue 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Purson Harm, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple green robe with white stripes complete with hood. He keeps his brown hair in a pixie cut. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is afraid of men and trembles around them

History: Sold as a small child to a wizard, Purson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Purson and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Justice. Flaws: Shy, Antagonistic, Insomniac. Bonds: Mentor. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Purson Harm, Male Tiefling Fighter 2
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 9 (-1)19 (+4)
Skills Acrobatics +2, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +6

Possessions: 1300 sp. 1 Masterwork Musical instrument.


Social Check DCs


Oriff Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her scimitar. Her hair is cut close to her head. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Ruler father left her crippled. She has achieved small success as a Marshal.

Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Disease. Bonds: Job, Adventurer, Poor. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Oriff Burrowfound, Female Dwarf Druid 5
Medium (4'2") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Arcana +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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