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NPC Generator

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Advanced [show]


Cloak Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She is typically in her Junk Dealer uniform. Her white fur is kept up in a ponytail inside a wide-brimmed hat. She has several tiny emerald earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. She is frequently practicing swordplay.

History: She comes from a rich northern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has worked as a Junk Dealer like her father before her.

Motivation: Expand her business; and to be a bookbinder again

Flaws: Shy. Bonds: Job, Rich, Military. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Cloak Shore, Female Tabaxi Rogue 7
Medium (4'8") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dench Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is portly but not overly obese. He has a very tight haircut. He has brown eyes.

Personality: Calm and collected, he is a well trained Sculptor. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 4 years old his parents immigrated from the south. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. During his travels, Dench and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dench discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dench fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's attracted to the PC; and to settle down with his crush

Flaws: Disease. Bonds: Job, Adventurer, Immigrant, Has a crush. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dench Beckwith, Male Half-Orc Sorcerer 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 10000 sp.


Social Check DCs


Gimurt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky grey painted plate armor. With a patchy chestnut beard and wild chestnut hair. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Gimurt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Gimurt grew up listening to his mother's many stories. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Gimurt Deepdelver, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 310 gp.


Social Check DCs


Shifting In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her long gray fur is drawn into a two foot long braid. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Energy wise she seems alert and responsive.

History: Sold as a small child to a slaver, Shifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: To pay off her debts; and money/treasure

Ideals: Philantrophist, Professionalism. Flaws: Addict. Bonds: Poor, Mentor. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Shifting In the Morning, Female Tabaxi Commoner 9
Medium (6'2") Tabaxi, Neutral Good (CR 9)
Armor Class 9
Hit Points 23 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1

Possessions: 150 pp. Black velvet mask with numerous citrines (110 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs

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