Stannor Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of strength on his torso. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his blonde hair in a flapper bob. His eyes are likewise violet.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born the only child of a wealthy merchant. Through the years after Stannor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Stannor's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: To be a Doctor again; and he'd like to take his coworkers down a peg
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Bather
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 31 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 10 (+0) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Ortegar Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A 2'11" eastern man, he wears a white shirt with thin blue vertical stripes and red pants. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the east. After coming to the age of reason, Ortegar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: To be a Carpenter again; and wants to open a new tavern
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Job, Poor. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Star rose quartz (30 gp). White pearl (150 gp). Blue quartz (6 gp). Aquamarine (1200 gp). Banded agate (6 gp). Jet (150 gp).
Doudra Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. Her black crest is still thick. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Sold as a small child to a brothel owner, Doudra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Sensitive. Bonds: Immigrant, Mentor, Rich. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 40 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He carries a battered sword and tarnished club as well. His white hair is still thick. His eyes are likewise amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his music dream.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Joker, Artistic, Gifted. Flaws: Depressed. Bonds: Mentor. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 48 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 300 pp. Chrysoprase (80 gp). Iolite (80 gp). Pink pearl (40 gp). Red spinel (40 gp). Blue quartz (11 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


