Dondon Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His hair is blonde and curly. This violet eyed southerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in a small island village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 8 years later his spouse died after the birth of his son. Heartbroken, Dondon never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To protect his home; and wishes to resurrect an old love
Ideals: Philantrophist, Entrepeneur. Bonds: Nature, In love, Guardian. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 31 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 7 (-2) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Terran, Dwarven, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +8
Possessions: 600 gp. Solid gold idol (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Brass mug with jade inlays (200 gp).
Ida Ansley, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length brown hair. She has gleaming, smiling amber eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth she was tutored by a cruel and relentless mentor. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Many orcs want her driven away; and she is greedy
Ideals: Joker, Persistence. Bonds: Rich, Mentor, Enemies. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 35 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Celestial, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50 pp. Hematite (16 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.
Art Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. He has gray fur. His yellow eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Athletic, Gifted. Flaws: Impulsive, Lazy. Bonds: Military. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Sardonyx (30 gp). Jade (50 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawar Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a white deerstalker hat and white clothes. Her brown hair, when down, is lengthy. She has amber eyes and a white hat with a red feather.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born at the edge of vast forest. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Tawar began to lead the lost caravan. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Entrepeneur, Athletic. Flaws: Disease. Bonds: Poor, Enemies, Nature. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1400 gp. Violet garnet (1200 gp). Tiger eye turquoise (15 gp). Moss agate (15 gp). Jasper (50 gp). Tiger eye turquoise (15 gp). Chalcedony (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

