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NPC Generator

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Advanced [show]


Solomon Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. His auburn hair is knotted and matted. His eyes are green and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small plains village. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Solomon Toti, Male Half-Elf Barbarian 7
Medium (5'3") Half-Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Mindartis Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. With bright golden hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Mindartis will drive conversation. He has all his life been fascinated with poetry.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mindartis took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Mindartis Yaeldrin, Male Half-Elf Barbarian 3
Medium (5'1") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 13 (+1)6 (-2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Adelard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Fortune-teller.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Artistic. Flaws: Insane. Bonds: Job, Nature, Immigrant. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Adelard Hayhurst, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Art Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Body Guard uniform. He wears his black fur up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east. His childhood dream was to be a Sculptor, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Fighting. Bonds: Job, Religious, Immigrant. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Art Of Winter, Male Tabaxi Warlock 4
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp.


Social Check DCs

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