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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ernest Allerton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case, and his gloved hand is found clutching a greataxe. He has a long auburn beard with little hanging trinkets. His blue eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: He was born in a small desert village. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Selfish. Bonds: Nature, Criminal record, Rich. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

Ernest Allerton, Male Human Monk 10
Medium (5'7") Human, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1300 gp.


Social Check DCs


Ar-Gul Brent, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barkeep does, and carries monstrous two handed axes. He has done his best to style his brown hair to look like a famous performer. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: When he was but 5 years old his parents immigrated from the north. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and revenge

Ideals: Fighting. Flaws: Addict. Bonds: Job, Enemies, Immigrant. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Ar-Gul Brent, Male Half-Orc Barbarian 13
Medium (5'0") Half-Orc, Chaotic Good (CR 13)
Armor Class 10
Hit Points 147 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)8 (-1) 15 (+2)4 (-3)
Skills Insight +6, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 2000 gp. Obsidian (16 gp). Peridot (30 gp).


Social Check DCs


Medrash Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky green painted plate armor. His gold crest is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Joker. Flaws: Insomniac, Antagonistic. Bonds: Military. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Medrash Orexijandilin, Male Dragonborn Druid 2
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 16 (+3)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Terran, Gnome, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 270 gp.


Social Check DCs


Gynnie Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a red coat. She is physically well-built. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the north to a Brewer, Gynnie learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Nature, Adventurer. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Gynnie Whispermouse, Female Halfling Warrior 4
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Aquamarine (300 gp). Alexandrite (300 gp). Amber (40 gp). Jet (40 gp). 1 Minor magic item.


Social Check DCs

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